#include "gui/objects/segments/GUIRoadArrow.h"

namespace gui {

GUIRoadArrow::GUIRoadArrow(GUIObjectDrawer* drawer, RoadSegment* roadSegment, bool inverted) :
	GUIRoadSegment(drawer, roadSegment, "res/img/road_arrow.bmp", BLUE, true) {
	if (inverted) {
		this->setRotation(PI);
	}
//	this->setTexture("res/img/road_arrow.bmp", 0, 0, 255, false);
}

GUIRoadArrow::~GUIRoadArrow() {

}

}
